Simulation: Precession of Mercury

The original simulation by Robert:
emV030: Precession without over-unity; Black Holes Continued.


I created a similar simulation written in c#. The software simulates the orbit of mercury.

On the simulation tab, you can change all parameters, even the gravitational constant 
On the output tab you get the position and time of the first and last orbit. This way you can compare them and see the amount of precession.

Due to numerical issues and algorithms used, there is always a precession in my software, even without ether-drag.
If you compare the precession with and without ether-drag, you should get a additional precession about 46".

The software is not perfect and can be improved in several ways:
- Improve the numerical "precision"
- Automate the calculation of the precession

The result is an additional precession of 46", this is very similar to the 43" by using general relativity and of course the :
http://en.wikipedia.org/wiki/Tests_of_g ... relativity

More info about precession:
http://en.wikipedia.org/wiki/Apsidal_precession

By the way, if you let mercury crash into the sun, the simulation will stop! So be careful with the parameters 
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